NinkiCZ's Blog
Published on June 12, 2010 By OMG_NinkiCZ In Demigod Strategies

Finally it's here. Sorry it took me so long to post it.

This is pretty much THE UB build and the only one you'll ever need because it's the best one. While UB is the most overpowered Demigod, people mistakenly overestimate how overpowered he is and do whatever they want. UB is only overpowered if you know how to use him - if you don't then you don't pose much of a threat. The funny thing is, even though UB is overpowered, not many people (even the experts in the game) can actually use him well. I'm not the best with him myself because he's not really my type of DG, but if you want a good example, check out Orcun's replays.

Note: In all the guides I post, I'll be using the word "Armour" to refer to HP unless specified otherwise.

Favour item: Blood of the Fallen

Some people like to pick Blade of the Serpent instead, for the mana and the extra weapon damage. The extra mana will mean you won't have to purchase a mana helm, so you can use that extra slot for another hp item. It's fine if you know you're going to win anyway, because if a BotS UB gets early kills, it makes it much harder for everyone else to catch up.

However, that's the caveat. You need early kills with a BotS UB, which you won't always get. If you don't get any kills at all you're in big trouble. With BotF, your build is still viable even if you do or don't get any early kills. If it's a UB vs UB match and both of you are equally skilled, BotF is a better choice.

Skill Order:

Level 1 - Spit I

Level 2 - Ooze I

Level 3 - Save

Level 4 - Spit II & Ooze II

Level 5 - Foul Grasp I

Level 6 - Save

Level 7 - Spit III & Ooze III

Level 8 - Inner Beast I

Level 9 - Save

Level 10 - Spit IV & Ooze IV

Level 11 - Inner Beast II

Level 12 - Inner Beast III

Level 13 - Post Mortem

Now you have a choice.

a. To push creeps (My personal choice)

Level 14 - Plague I

Level 15 - Acclimation

Level 16 - Putrid Flow

Level 17 - Plague II

Level 18 - Enhanced Attributes I

Level 19 - Enhanced Attributes II

Level 20 - Enhanced Attributes III

b. To beef you up

Level 14 - Save

Level 15 - Acclimation & Putrid Flow

Level 16 - Enhanced Attributes I

Level 17 - Enhanced Attributes II

Level 18 - Enhanced Attributes III

Level 19 - Enhanced Attributes IV

Level 20 - Enhanced Attributes V

Reasoning:

First, I know some people like to get Diseased Claws so their opponents have a harder time running away, but the thing is you're going to be faster than them anyway with Inner Beast that it doesn't matter. Inner Beast also helps for getting to places faster and running away. The other argument is that Dieased Claws helps you run away - but it only helps if the other opponent does not have a slow, speed aura, stun or a jump - which means it doesn't help you at all. Another argument is that Diseased Claws helps your teammates catch up to your opponents, but that's only really useful if your teammate doesn't have a slow, speed aura, stun or a jump to catch up to your opponent by themselves - which eliminates all the DGs.

Now Orcun himself doesn't get plague, I think because he doesn't want to lag up the game. However, plague is one of my favourite skills because if the game is tight and neither team can quite get to the portals, plague itself can win you the game. If both teams have giants, the UB with plague will be at a much bigger advantage since their creeps will have their health reduced by 300-450hp, making your creeps stronger. It can also make up for some distance if your team is behind in the game, because it kind of acts as an early armoury upgrade. Yes it lags the game, but you can at least take the moment to absorb plague's beauty. Plague also helps if your opponent fights long enough so that their sigil runs out while they're running away - their hp might drop drastically enough that plague will kill them.

If your team is dominating, then there's no point getting plague. Beef yourself up and keep pwning. If you have teammates with heavy AoE damage (Occulus, TB, & Rook), you also wouldn't need plague because they'll do your job.

Item Build:

Starting Items:
- Banded Armor
- Scalemail
Note: Scaled helm is not useful because it gives you 1-2 extra spit, and early spits don't do any significant damage, priests can heal the the damage. You'll be getting Spit II at level 4 - and by then you should have money for a Plenor Battlecrown, which is enough for spits and grasps.

Saved up at least 1750 gold & at level 5:
- Plenor Battlecrown
- Teleport Scroll

Whenever you have the money (in this order):
- Unbreakable Boots (1500)
- Nimoth Chest Armour (1500)
@ this point, it's time to carry sigils - I would not recommend getting sigils any earlier because it won't be worth it, but if you feel like you need a security blanket, buy a potion instead.

Next set of items (order based on the circumstance):
- Orb of Defiance (3750)
- Narmoth's Ring (4000)
Sell your Scalemail first, and then your Banded Armor
Note: Do not get Orb of Defiance if one of your teammates has it - Orb of Defiance takes up one slot, leaving you with 2 slots: one for teleport scrolls and the other for sigils. This means only 1 person will be locking flags, which is not a good situation to put yourself in.

Endgame (pick one):
- Journeyman Treads (6750)
- Gorffling Warplate (5200)/Godplate (10000)
Sell your Nimoth for either of these items.
Note: If it's time to take portals, sell your Orb of Defiance to get your Journeymans quicker, and you'll also have a slot for flag locks - but this pretty much only applies to Cataract. You need to realize that while you have money for these boots doesn't mean your teammates do. Most likely they are buying the citadel upgrades (as they should) to keep you strong. Getting these boots instead of armour means you can run out of fights quicker rather than tanking, but doesn't mean your teammates can run away with you and you might just be leaving them to die. If your teammates are often getting ganked (Rooks are often the most popular targets for ganks), then I'd suggest getting armour instead of Journeyman so you can tank better. Most of the time though, if you have the money for Journeymans it probably means you're winning anyway. In very close games where there are lots of group ganks, armour is a better choice.

If you're really dominating, the best artifact for UB is Bulwark of the Ages (16000).

Common faulty item choices:

Boots of speed - Some people get boots of speed, but boots of speed will only help you run away from opponents without any slows. If you are facing an Oak or an Erebus (which you probably will be as a UB), boots of speed becomes meaningless, because bite and pent will both slow you down enough so that they can catch up to you or run away from you. Also, Inner Beast will do the job with the speed buff - you need the armour.

Attack Speed Items (ex. Mageslayer) - You will be doing enough damage. Mageslayer and Cloak of Flames gives you a pretty attack speed buff, but you will be sacrificing your hp. This means if you're stunned for 2-3 seconds (which you will be with Mass Charm for example), then you'll probably die because of the low hp and you won't be doing much damange anyway because you're not able to autoattack. The same logic applies to Lifesteal items. Get armour so you can actually stay in battle longer.

Crits (ex. Slayer Wraps, Ashkandor) - Do the math. At level 10 you'll probably be doing around 200 damage to your opponent (since your opponent will also have some armour). Slayer Wraps gives you a 10% chance of doubling, so which means with 10 AA's you will get 1 2x crit. 200/10=20, so essentially, you're spending 3300 for an item that gives you +20 Weapon Damage and +10hp/s. Save up, get armour. I know the yellow number looks pretty, but when you do the math it's not worth it.


Tips:

DO NOT spit excessively at the start. Be more conservative until you get your plenor. Always try to save one spit incase you see an opening for a kill. The BotF trick is done quite often, so if you see a Demigod with lower hp than you expect at the start, they're probably saving BotF or have picked another favour item. Try to pay attention and guess what they chose - it will help greatly. The only DG that rarely gets BotF is Reg, so that's probably the only DG you won't have to worry about the BotF trick with. I don't recommend doing the BotF trick with a UB, because the extra +8hp/s is crucial for you to be able to use ooze without worrying about health.

DO NOT spit towers until you have Spit III. Spit II is passable although I wouldn't do it myself, but at Spit III, you can tear down a tower quite quickly. Save your mana for ganks.

Remember how much damage each level of Spit does, so you know exactly how low you need to bring your opponent's hp down before you can leave. Don't worry if you think they'll have a sigil or whatever, you'll at least make them waste one.

KNOW when to commit. UBs don't have an escape route like the other DGs, so if you are planning to attack, then go for it, don't look back, ping your teammates to tp in and help. If you are running away while being ganked by all 3, it probably means you'll die unless your teammates come in to save you - but if your teammates tped in and you're running away, your teammates will probably die and they also wasted their ports. That's why a bad UB player is quite dangerous. Don't run away unless you KNOW you'll make it.

KNOW when to orb. Don't orb when you're not being focused on, just because your hp is going down doesn't mean they're focusing on you, it just means you're getting hurt with the AoEs. If you orb at the wrong time, you won't be able to help your teammates out, and at the same time, after your teammate dies, you're just there as a snack for your opponents.

Against another UB: People don't typically enjoy UB vs UB fights. I hate mirror matches myself. But the trick to winning a UB vs UB fight is to carry a potion (not the juicy one that take forever to cast). That extra potion will give you that extra mmph to beat the other UB. If the other UB also carries a potion then carry a potion and an elixir, or carry 2 potions. Obviously don't spam these consumables or else you'll just be wasting gold. But having one or two can give you that big advantage over the other UB.

Against a Rook: I do not recommend you to fight in the tower farm obviously. You don't have any AoE that can attack towers, so have your other teammates occupy him for a bit. Lane on the other side of a Rook and push that lane HARD. Get rid of that tower, and then harass the portal towers - force the Rook to TP in on you and leave his tower farm. When a Rook TPs in, it's pretty easy for you to run away because he's so slow. Another trick is to follow your creep waves and continuously spit at the Rook at level 7-10. Spit III and Spit IV at that time is pretty strong and after a few spits you will force the Rook to leave. However, if you're a good Rook, you can guess when the UB will spit and actually stun spits - I stun about 50% against average UB players because they make it quite obvious that they're spitting. Try to delay your spit for a bit so he'll waste his boulder roll, and then spit after. But I will not lie, as a Rook player myself who've faced my share of UBs, I can tell you that UBs have the most trouble with a Rook, but here is one trick that I've noticed that seems to annoy me to death. If you're going to 1v1 against a Rook. It's to "dance" or so they say so that you continuously spit and walk through Rook's fat legs. It actually takes time for a Rook to turn around because he's so fat that he will never be able to successfully catch you in a boulder roll to stun. Most Rooks get independent weapons that do quite a bit of damage, but by mid-end game you will have enough armour to tank it. Your Ooze and Spit will eventually drop is hp low enough that you'll force him to retreat. The cooldown on the towers is long enough that he'll probably be able to put up 2-3 towers before his health is way too low. 


Comments (Page 2)
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on Jun 12, 2010

I don't know of a cheap item that gives you 800 hp

on Jun 12, 2010

Boxxy_Mithrandar
I don't know of a cheap item that gives you 800 hp

The general argument is that, eventually, "any" Hybrid will have to purchase Vlemish (or Plenor + Port). A BotS can use that very same 1750 to purchase Haubrek, which provides 600 HP and 10 hps, which is more-or-less comparable to Blood's 800 and 5. The +400 Mana on BotS, +15 weapon damage and spit-spam is theoretically enough to overcome the 200 hp difference between the two. 

If a Hybrid purchase Scaled and then purchased Vlemish, that's even more money down the drain. On the other hand, a lot of BotS beasts get a UG at the start, so I guess that money is insignificant with that in mind. 

on Jun 12, 2010

thanks for writing this up.  This is very similar to the build that I use (Kokujins). 

on Jun 13, 2010

I personally hate Universal Gadgets, because if you fail with UG, then you fail quite badly and it's hard to catch up after that. If you succeed, it only gives you a bit of an advantage. That's my opinion anyway.

Also, one of the major problems with many of these guides and tips in my opinion is that it's all too theoretical. In theory yes, a lot of other strategies work beautifully, but try pulling it off in an actual game and 90% of the time it doesn't pan out the way you think it would. That's why Teseer's hybrid TB is hard to follow for beginners - my advice: learn the Fire TB and Ice TB separately first, and then try the hybrid. Hybrid is the best TB build in theory, but most people just can't pull it off as smoothly as you'd think on paper.

on Jun 13, 2010

Any legit tips for fighting a good Rook ninki?  This is a "get that weak stuff out of here" guide until you can answer UB's only problem.  Personally I have no real tips,the only thing I can say is bring it hard early and hope for lucky kills, don't let Rook get them towers up.

on Jun 13, 2010

GM-McShane87
Any legit tips for fighting a good Rook ninki?  This is a "get that weak stuff out of here" guide until you can answer UB's only problem.  Personally I have no real tips,the only thing I can say is bring it hard early and hope for lucky kills, don't let Rook get them towers up.

Thank god he has one!

on Jun 13, 2010

GM-McShane87
Any legit tips for fighting a good Rook ninki?  This is a "get that weak stuff out of here" guide until you can answer UB's only problem.  Personally I have no real tips,the only thing I can say is bring it hard early and hope for lucky kills, don't let Rook get them towers up.

lol I'm glad you asked because in the "tips" section I'm writing all of the tips against other DGs.

If you have an Oak on your team though, UB & Oak gank is a nightmare, especially for a Rook. Tower farms also don't work well after the other team gets catapults, so if your team can last till then, you've pretty much overcome your biggest weakness. Fighting a Rook is all about being coordinated with your teammates, because if your team is extremely coordinated, believe it or not a Rook actually becomes a disadvantage to your team (more about that in the Rook guide).

Against a Rook, I do not recommend you fighting in the tower farm obviously. You don't have any AoE that can attack towers, so have your other teammates occupy him for a bit. Lane on the other side of a Rook and push that lane HARD. Get rid of that tower, and then harass the portal towers - force the Rook to TP in on you and leave his tower farm. When a Rook TPs in, it's pretty easy for you to run away because he's so slow.

Another trick is to follow your creep waves and continuously spit at the Rook at level 7-10. Spit III and Spit IV at that time is pretty strong and after a few spits you will force the Rook to leave. However, if you're a good Rook, you can guess when the UB will spit and actually stun spits - I stun about 50% against average UB players because they make it quite obvious that they're spitting. Try to delay your spit for a bit so he'll waste his boulder roll, and then spit after.

But I will not lie to you. As a Rook player myself who've faced my share of UBs, I can tell you that UBs have the most trouble with a Rook, but here is one trick that I've noticed that seems to annoy me to death.

If you're going to 1v1 against a Rook. It's to "dance" or so they say so that you continuously spit and walk through Rook's fat legs. It actually takes time for a Rook to turn around because he's so fat that he will never be able to successfully catch you in a boulder roll to stun. Most Rooks get independent weapons that do quite a bit of damage, but by mid-end game you will have enough armour to tank it. Your Ooze and Spit will eventually drop is hp low enough that you'll force him to retreat. The cooldown on the towers is long enough that he'll only be able to put up 2-3 towers before his health is way too low. 

on Jun 13, 2010

I would like everyone to know that the term "dance" has been created by McShane, and it is a term that I use because it fits nicely.

on Jun 13, 2010

dancing is an old RTS term :3 it's when you use 2 ranged units to fight a single melee unit. The melee unit commits to chase unit A, that unit stops firing and moves backwards while unit B shoots at them. The melee unit changes targets to B. B now retreats while A moves forward again and shoots.

This is a simple example, there are plenty of more complicated maneuvers out there.

on Jun 13, 2010

OMG_BlackHatHedgehog
dancing is an old RTS term :3 it's when you use 2 ranged units to fight a single melee unit. The melee unit commits to chase unit A, that unit stops firing and moves backwards while unit B shoots at them. The melee unit changes targets to B. B now retreats while A moves forward again and shoots.

This is a simple example, there are plenty of more complicated maneuvers out there.

Nope, it's an old Mcshane87 term hedgie, you's trollin!

on Jun 13, 2010

If you want to get an enemy rook to waste a boulder roll as UB, you can walk toward him like you're going to spit, and then veer left or right. Boulder roll works SO WELL with Rook's hammer slam as well as his towers. If you're stunned for 1.5 seconds, all the towers can get a shot in on you, or clear a creep wave and start to target you again. Also, as many people have experienced, it gives the rook time to hammer slam you.

Get Nimoth's Chest Armor before Hauberk of Life when fighting a rook. This seems obvious, but many people don't do it.

It's also hilarious when people try to ooze towers to death, ooze doesn't work on buildings. (Most people know this, but in case someone didn't, I thought I'd mention it)

Never run past Rook's towers unless you have your whole team with you and you know that at least one player on Rook's team has blown his tele. If you do run past them, all of a sudden, two people will be behind you, and you'll be taking crazy dps, and retreat will be impossible. Only an erebus could get out of that situation.

on Jun 13, 2010

Boxxy_Mithrandar
I don't know of a cheap item that gives you 800 hp

Duelist Cuirass gives 500 hp and 350 armour.  It's also quite cheap   (2500 gold)

I play BotF and BoTs, so I'm probably as qualified as anyone here to talk about a BotS beast build.

Start game with Banded and 2 hp pots

BotS beast:

Basic Items:

Banded armour

Unbreakable Boots

Nimoth

Hauberk of Life

Duelist Cuirass

Trinket:

If you have insufficient speed to catch enemy dgs:

Wand of Speed

If they are mostly quite slow enemy dgs and/or they have not taken any speed items and are just hp stacking:

Orb of Defiance

Late game you sell your trinket so you have a space for locks (if you haven't managed to successfully win and you are both rank 10).  Also, you may need to buy a creep upgrade so selling the trinket will help give the gold for that.  If you don't need to buy creeps you might want to upgrade banded armour to journeymans, narmoth's ring  or grofling depending on your preference or what you need at the time. Upgrade Hauberk of Life too if you have the money and if the creeps are already purchased.

Skills:

Level 1 - Spit I

Level 2 - Ooze I

Level 3 - Diseased Claws I

Level 4 - Spit II

Level 5 - Foul Grasp I

Level 6 - Ooze II

Level 7 - Spit III

Level 8 - Ooze III

Level 9 - Inner Beast I

Level 10 - Spit IV

Level 11 - Ooze IV

Level 12 - Inner Beast II

Level 13 - Inner Beast III

Level 14 - Save

Level 15 - Acclimation & Putrid Flow

Level 16 - Beastial Wrath 1

Level 17 - Beastial Wrath 2

Level 18 - Beastial Wrath 3

Level 19 - Beastial Wrath 4

Level 20 - Unrelenting Wrath

True Fact - BotS can sustain wrath and spit late game and it is much better than stats and plague.  +65% extra damage is A LOT and immunity to slows is also very nice .  Also, late game BotS beast wins in UB vs. UB fights because of this (take that you BotS haters!!!! )  (late game UB vs UB fight - you should probably already be oozing.  Spit, grasp, engage wrath while grasping.  His only option now is to stay and die or tp out.  That's it, BotS wins)

Artefact:

Yes, I agree Bulwurk is a great item for beast, particularly on Cataract.  But sometimes on maps like Zikurat or Leviathan (high gold games) the best thing you can do is get Girdle of Giants to get that 100% cleave attack.  It does a better job of making their oncoming waves of giants fairly meaningless and is great for any group confrontation.  

Edit: Just realised I missed the most important point.  This is a BoTs build.  That means you spit on everything non stop from level 1 (including towers)!!! 

Other points:

It's generally really nice if they let you solo the mana lane so you can get a level advantage.

BotS beast is a better counter to rook than blood.  Spit on him till he buggers off .  Works great if the rook has gone SoR, Blood or BotS.  Not so great if the rook has gone crimson vial :/

on Jun 13, 2010

I think that if you have a Sedna on your team, and/or you're laned down on the HP side of things, a BotS beast can work out better: You always have a target to spit on and a Sedna is always there to heal you. But, I think for mana side, a Blood Beast can farm faster and longer and when they have the 2-3 level advantage, Blood just seals the deal.

I also think that BotS mostly gets his strength from levels (like an Oak... no matter how awesome your item kit is at level 5 or 6 you aren't going to be much of a threat as Oak until at least level 8 or so) which does make him a bit cheaper. Since BotS beasts tend to also focus on Inner Beast and Spit over pure Ooze (Oozing yourself to death as I said earlier) I think they are a little bit cheaper than other UB builds. They aren't in the thick of things taking damage, but rarely constantly dealing good damage and wearing them back.

I used to play BotS beast way back in the day before it was popular and everyone used Boots of Speed + Swift Anklet and I did start with a UG (a lot of people called me a cheater :3). I still use it from time-to-time (mostly if there is an enemy Rook). And Once you level up Bestial Wrath 16-20 it's a very, very strong endgame since he is using all 4 of his activation abilities with no helm and pure hp...

So I don't know. I think a part of it is also how aggressive you are and what you're playing against.

But I also think that BotS versus BotF is virtually a holy war in the community...

on Jun 13, 2010

Yeah, I just noticed no-one here had put up a good case for the BotS build yet.  I feel I needed to contribute to the guide so people could get more of a complete picture as to how UB is played 

 

Edit: Epi, I meant no-one in this thread... 

on Jun 13, 2010

Shred, Zechnophobe first popularized it here on the forums. It's been posted for a LONG time.

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